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                                              OF FAME 
          
        
      
                      
                  ORLEANS
DART
                        CLUB RULES 
                    (revised
                      1/8/22)  I.                 
                    TEAM
FORMAT  
                      1-5 II.              
                    FORMAT
OF
                      MATCH PLAY   1-9   III.          
                    FORFEITS  
                      1-6 IV.            
                    RULES
OF
                      PLAY   1-9 V.               
                    AWARDS
&
                      PRIZES  1-5     
                      VI.            
                       SCORING  
                      1-6         
 
                     
           
                    I.  TEAM FORMAT  1.      
                  A
                    team shall consist of no less than four and no more
                    than ten players. 3.      
                  Approved
                        Players may be added to a
                    roster prior to the sixth week of a ten-week season
                    or the eighth week of a fourteen-week season. 
                    After this deadline, no new players may be
                    added.  An Approved Player is someone
                        who has paid their dues and received approval
                        from a board member.  The added
                    player's name must be written in the "Drop/Add"
                    section at the bottom of the scorecard for their
                    first appearance in club play.  If a
                        player has not paid or been approved and plays
                        any games, those games are automatically forfeit. 
                    In the top division, however, you do not
                    need to get players approved, although you do
                    still need to pay for them before
                    they play.  4.      
                  Any
member
                    who has played in any of a team’s matches and has
                    been dropped from the team for any reason will be
                    ineligible to play on that team or any other for the
                    rest of the season, pending board review.  5.      
                  Teams
                    are responsible for filling out their scorecards and
                    emailing a picture of it or just the stats to: orleansdartclub@cox.net
                    by 12:00 am (Sat.   II. 
                    FORMAT OF MATCH PLAY 
                1.      
                  Starting
time
                    for the first game of all matches is  2.       
                  Each
match
                    will consist of five “events.” 
                    The first event is 4 singles games of either 301
                    (double in/double out) or 501 (easy in/double out)
                    player's choice. You may play 301 vs. 501 in a
                    single game, per player's choice.  The second
                    event is 4 games of singles American (killer)
                    cricket.  The third event is 2 games of doubles
                    501 (easy in/double out). The fourth event is 2
                    games of doubles American (killer) cricket.  The
                        fifth event is a triples game of either 801 or
                        Super Cricket (14, 13 & 12) decided by the
                        losing team in regular season and the winning
                        team in Playoffs.  The deciding
                        team may declare their choice of game any time
                        they wish before the cork.  If
the
                    match is tied 8-8 or 7-7, AFTER the filled
                    out cards have been exchanged THEN teams
                    cork & the winner of the cork then decides which
                    game shall be played AND ALSO gets to throw
                    first. Singles are worth one point, doubles are
                    worth two points and the triples are worth three
                    points. The total of points available in any match
                    is 19.  3.      
                  On
                    the scorecards, the lineup for each event
                    must be filled out with an eligible player’s name
                    before lineups are exchanged.  Filled
                      out cards are to be exchanged BEFORE the cork. 
                        If fewer than 4 players are present for
                          singles, you may leave positions blank and
                        fill them in with a player’s name if they arrive
                        before the end of that event. 
                    If 4 players are present, however, these 4 must
                    play.  No “waiting for better players” is
                    allowed. 4.      
                    If
                    a posted player is tardy, absent or otherwise unable
                    to play for any reason, another team member not
                    already playing in that event may be substituted in
                    their place.  Once substituted, the
                        original  player is ineligible to play in
                        any subsequent games in that evening’s match. 
                    Should they do so, those games would be
                    forfeit.  Only one substitution will be
                      allowed per team, per match.  No player may
                      play more than once in each event. (Note: a
                      good rule of thumb is to leave the singles slots
                      blank if you don’t have a player for them. That
                      way, you can write them in if they show up w/o
                      having to substitute someone and hence, eliminate
                      them from later games.  Doubles, however,
                      should be filled out with a player’s name if they
                      are expected to arrive.  That way, if they do
                      show up, they can jump right into a game in
                      progress.  By that time, the odds are slim
                      that anyone else will be coming, and if they do, a
                      substitution is less likely to affect your team
                      adversely.)  5.      
                  Late
arriving
                      players, whose names are posted in the lineup,
                      may jump right into any doubles or triples game, even
                        if it is currently in progress.
                    (Typically, this will happen when a team is
                    short-handed and playing a 2 vs. 1.  Note that
                    the game is NOT restarted, the new player just joins
                    in at the appropriate time between opponents’
                    shots.)  6.      
                  The
                    home team shall select the dartboard upon which the
                    match games will be played.  This board shall
                    be cleared of non-club play no less than thirty
                    minutes before the match.  In Playoffs, the
                    higher seed is the “home team”. 7.      
                  The
                    home team shall provide a scorer for the first and
                    third singles games, the first doubles games and the
                    final triples game, as they are written on the
                    scorecard (*not in the order
                      the games are actually played).  The
                    visiting team shall provide a scorer for the second
                    and fourth singles games and the second doubles
                    games, as they are written on the scorecard. 
                     When short-handed, a scorer may play (or a
                    player may score, if you prefer).  8.      
                  The
player
                    whose team is not scoring has the
                    option of corking first or second.   9.      
                  Playoff
                    matches will be held in neutral bars, when
                    possible.  The first team to score 10 or more
                    points wins the match and advances to the next
                    round.  If the score is tied at 7-7
                    and both teams agree, you may skip the second
                    double cricket game and proceed directly to the
                    final and determining triples game.  In this
                    case, teams exchange rosters then cork ONCE
                    to decide the game AND who goes first.  If the 2nd
                      double cricket game is played, the team w/
                        more points gets to choose what the triples
                      game will be.  Single and double Allstars
                    do not count in the Playoffs, but Triple &
                    Quadruple Allstars and Outs 61 and higher will be
                    counted towards prize rewards & the Mystery Out
                    and High Out prize eligibility.  The higher
                    seeded team shall be designated as the “home team”
                    and scores first. 
                    Players need 15 regular season games to
                    become eligible for Playoffs*. (*exception for
                    forfeited games & BYEs)  The
                    Playoffs schedule is posted on the website after the
                    last week of the regular season.  If a team
                    cannot field enough players on the scheduled day of
                    the Finals, they may request a postponement to the
                    next Tuesday.  If
                    the opponent agrees, the match will be held at the
                    opponent’s bar. 
                       
                              III.  FORFEITS 
                1.       
                  Within
each
                    event, games may be played in any order, (for
                    example, the second and third games, then the first
                    and fourth games) whenever a player posted to play
                    in that event is tardy or missing, but expected to
                    show up.  At the end of that ‘event’
                        however, any un-played games will be considered
                        forfeit to the team who has a player present. 
                    This rule is only to keep players from repeatedly
                    being tardy. 
                        It is strongly urged that bypassed games
                        be played once the missing players arrive,
                    either at the end of the event currently being
                    played or at any time the team captains deem
                    appropriate.  This is especially true during
                    the regular season as we all come out to play darts
                    and not simply to amass points by hiding behind the
                    rules. There are 5 ‘events’ in a match: singles 301,
                    singles cricket, doubles 501, doubles cricket &
                    triples (801 or cricket).  2.       
                  A
                    team fielding less than four players will forfeit
                    the points for each game not played. 
                      Because these games are not actually played, points
                        won or lost due to a forfeit do not count toward
                        any player’s average, but should be counted as
                        won or lost by “bye” in the stats section*
                      of the scorecard. *See VI.7-Bye Games/IndivStats  3.      
                   When
both
                    teams are short of players, there may be some games
                    that do not have a player listed on either team’s
                    side of the scorecard.  In the event of this
                    “double forfeit” no points are awarded to either
                    team and the sum total of points for the match will
                    be less than the usual nineteen.  4.      
                  A
                    team needs at least two players present to play a
                    match.  5.      
                  Any
                    team that forfeits twice during a season or once
                    during the last two weeks of the season shall be
                    dropped from the club and forfeit all team members’
                    rights to membership in the ODC for the following
                    season and furthermore, shall forfeit all team
                    members’ rights to any and all awards and/or prizes
                    they may have forthcoming, pending board review.   6.      
                  A
                    team winning a forfeit will initially receive ten
                    points. Points awarded are subject to change under
                    two situations: a)     
                  If
                    the forfeiting team only forfeits one match prior to
                    the last two matches of the season, the winning team
                    shall either receive an average of their points per
                    match (computed at season’s end) or ten points,
                    whichever is greater. b)     
                  If
                    the forfeiting team is dropped from the club, all
                    points won against this team shall be deleted and
                    the entire division’s point totals
recalculated.                   7.   Any
and
                    all make-up matches must be completed before the
                    final week of the regular season.                                           
                        
                    IV.  RULES OF PLAY  1.        
                  Darts
                    is an indoor, civilized, non-contact sport, no
                    matter what you may have seen on TV. 
                    Unsportsmanlike conduct including, but not limited
                    to, fighting, verbal threats, use of weapons,
                    throwing darts in anger, temper tantrums,
                    intentional distractions and acts of destruction
                    will not be tolerated by the Orleans Dart
                    Club.   2.       
                    In
the
                        spirit of good sportsmanship and fun, agreements
                        between team captains shall take precedence over
                        these rules of play.  3.        
                  A
                    maximum of nine practice darts on the game board is
                    allowed per player per game.  During a game, a
                    player may not throw practice darts on the game
                    board or any other board.  During ’01 games,
                    once a player has “busted”, they must stop throwing
                    and retrieve their one or two darts from the
                    board.  Players may not “practice” with the
                    dart(s) remaining in their hand or hurl them in
                    anger.  Two warnings are sufficient per player
                    before invoking the penalty for this offense, which
                    is loss of their next turn.  4.        
                  Opposing
players
                    and all spectators must stay at least two feet
                    behind players shooting at the oche, if at all
                    possible.  They may not remain within the
                    visual range of a shooter facing the board if the
                    shooter finds their presence to be
                    distracting.  Any requests to move out of a
                    player's field of vision must be honored.  No
                        player or spectator may intentionally distract
                        any shooter for any reason. 
                    Do not shoot until you feel you have a
                    distraction-free zone.  5.        
                  All
                    darts must be deliberately thrown, one at a time, by
                    and from the hand from a standing position
                    (excepting special-needs/disabled players). 
                    Any dart released from the hand during a forward
                    motion is considered a valid dart and shall not be
                    re-thrown. Darts that accidentally fall from a
                    player’s hand without a forward motion do not count
                    as a throw, may be retrieved and then thrown.  6.        
                  Any
                    dart bouncing off or falling out of the dartboard
                    shall not be re-thrown.  To count, a dart
                      must remain in the board long enough for the
                      player to complete their throw (all three darts,
                      if necessary), approach the dartboard and touch
                      the dart while it is still stuck in its scoring
                      position. (not removing it and not
                    catching it in the air and re-sticking it!) 
                    The scorer will determine whether these conditions
                    are met, and hence, if the dart scored is  7.        
                  Players
whose
                    feet or shoes are over the oche when throwing their
                    darts should first be given a warning by the
                    opposing captain.  Any subsequent violation
                    should be brought to the attention of the violator’s
                    team captain for verification while it is occurring
                    and will result in a loss of darts scored during
                    that turn.  Players, please toe the line.
                    Captains, please report only gross violations. 
                    Minor fudging is often accidental and
                    unnoticed.  8.        
                  Any
player
                    shooting out of turn during a doubles or triples
                    game shall receive a zero for their score as their
                    turn shall be forfeit.  The player who should
                    have thrown will shoot next (after the opponent) and
                    that team will continue in the original order. 
                    This rule may only be enforced if no player has shot
                    after the offense.   (Example: the
                      order is Bob, Abe, Ted.  Ted
                      accidentally shoots instead of Bob.  Ted gets
                      zero, then the opponent shoots, then Bob shoots,
                      then opponent shoots, then Abe shoots, then
                      opponent shoots, then Ted shoots.)  Partners
                    may shoot in any order they choose the first round
                    but must maintain that order for the rest of the
                    game.  Written
                      lineups on the score sheet have no bearing on
                      actual shooting order.  It is
                    advisable for scorekeepers to write down the
                    initials in shooting order (Example: BAT)
                    in the triples games when there are so many players.   9.  
                    Regarding coaching, a player must step back
                    off the oche and request it.  In singles games,
                    spectators, teammates,         
                    V.   
AWARDS
                    & PRIZES 
                1.         
                  First,
second
                    and third place teams will receive a beautiful wall
                    plaque in honor of their historic Achievement. 
                    First place teams will also receive their choice of
                    1) a single customized dartboard, or 2) individual
                    customized engraved glass mugs.  Mugs are the
                    default prize. 2.         
                  The
winner
                    of the playoff series final match will receive the
                    Orleans Dart Club City Grail trophy, which they may
                    keep at their home bar until the next City Grail
                    finals.  A replacement cup will then be
                    awarded. The winners get individual large mugs and
                    the runners-up receive individual small
                    mugs.     3.         
                  Players
scoring
                    180’s & 9 marks get shot glasses.  6 bulls gets
                    a color-changing mug. No one’s ever hit 170 out. 4.         
                  The
                    High Allstar Leader and “MVP” from each division
                    will receive a customized large mug except for High
                    Allstar totals under 10 which get a small mug. 5.         
                  There
will
                    be three randomly selected $20 Mystery Out (61 or
                    higher) prizes and one $40 High Out prize awarded
                    each season.                                                     
                  VI.
                        SCORING  1.       
                  The
scorer
                    may not distract the shooter in any way. 
                    This includes head & body movement, pointing,
                    talking, calling out scores unsolicited, or staring
                    at the shooter, etc.  The scorer shall
                        face the board at all times during the game. 
                    The scorer may not move or bend or even touch
                        any dart in order to determine whether it is
                        closer. If a scorekeeper exhibits
                    distracting behavior or makes three or more scoring
                    errors, the opposing team may demand a replacement,
                    even from their own team or a bystander if no one
                    else is available. 
                    The home team supplies the scorekeeper for
                    the first game and teams then alternate the rest of
                    the night.   2.       
                  Corking: 
                    Before each game begins, one player from each team
                    throws one dart at the bullseye.  Player
                    with the closest dart gets to throw first to start
                    the game.  The
                    scorer shall judge the winner of the cork, or if
                    tied, call for a re-cork.  If a re-cork, the
                    player who threw second now throws first, and so on,
                    until a winner is declared. 3.       
                  Darts
must
                    be left in the board until the scorer has
                    acknowledged them.   Darts removed
                      before the scorer has seen and acknowledged them
                      will not count nor be re-thrown!   Please
                    be sure the scorer has your score correctly recorded
                    before you pull your darts.  4.    
                    Upon any shooter’s (at the oche) request, the
                    scorekeeper shall verbally inform them of their
                    current numerical score.   5.      Score-Keeping
                        Errors-- 
                    If a player’s score is incorrectly calculated
                    by the scorer:  6.   
                    Tie-breakers:   If any teams
                    tie for a division spot (i.e. 2nd place)
                    the winner will be determined by the most points  7.   
                    Bye Games & Individual Stats: 
                     
 8.   
                    Regarding Allstars, the darts must
                    count toward a score.  For example, 6 bulls
                    only count as 5 bulls if you
                    only      * In
                      any ’01 game, (not Cricket) if you
                      go out on the Double Bullseye, add an extra
                      allstar (i.e. 64 out via ‘single 14, DB’ = 2
                      Allstars), thusly 170 out is now a QUADRUPLE
                        ALLSTAR!   
                    Here
                    are some examples of how to record your Allstars: In
                    cricket, 6
                      marks = "6M", 3 bullseyes =
                      "3B".  In '01 games, make sure to put
                    "OUT" next to any allstar-caliber outs.  If not
                    an out, simply write the number as "116" or "1T6". 
                     We need the individual
                    stats in order to provide you with current
                    information and to keep the precise data that allows
                    us to place teams accurately according to their
                    skill level.  If we’re missing your stats, we
                    can’t credit your players with the correct Allstar
                    totals, Mystery Out or MVP awards.  PENALTIES
                     Deadline
                      to report match scores is 12 am Sunday following
                      your match.        
1.  IF
                    YOU DO NOT REPORT YOUR MATCH SCORES & INDIVIDUAL
                    STATS VIA EMAIL BY THE DEADLINE, NOT ONLY WILL  2. 
                    FAILURE TO REPORT YOUR TEAM’S INDIVIDUAL
                        STATS WILL COST YOU 1 TEAM POINT
                         5. IF A TEAM HAS NOT PAID THEIR DUES PAST
                    THE WEEK 5 DEADLINE, THEY WILL INCUR A -10 PENALTY
                    EACH WEEK.      
                    We urge you to get in the habit of sending in your
                    scorecard promptly.  If we do not receive it by
                     The ODC does not mail
                    newsletters.  Updates, news, special
                    announcements, player averages, Mystery Out lists,
                    Allstar totals, Playoff schedules and team standings
                    can all be accessed via the Internet
                    at:     http://orleansdartclub.com   The
                    webpage is usually updated on Sundays,
                    sometimes Mondays. 
                    E-mail ORLEANSDARTCLUB@COX.NET
                    to get on the mailing list. More at our Facebook
                    page. VII.   
                        EQUIPMENT  1.      
                    LIGHTING:  All venues are
                    expected to provide lighting of sufficient
                    brightness so as to provide a well-illuminated
                    dartboard with no prominent shadows.  Two light
                    sources will often be necessary to achieve
                    this.  The light sources must be mounted such a
                    way so as to prevent any direct light from being
                    visible from the oche, shining into players’
                    eyes.    3.    
                    DARTBOARDS:  The dartboard used
                    will be the standard English 18” bristle
                    board.  Acceptable brands are NODOR,
                    HAMMERHEAD, HARROW”S, WINMAU, & ACCUDART, just
                    to name a few.  The only types of boards that
                    are specifically banned are shiny, CHROME-WIRED
                    boards.  NO SHINY-WIRED BOARDS MAY BE USED
                      FOR MATCH PLAY. They may be used for practice
                    boards only.  Boards are to be mounted with the
                    center bullseye 5’ 8” from the floor.  The
                    distance from where the face of the board meets the
                    floor and the oche (throwing line) is 7’ 9¼“. 
                    The distance from the bullseye diagonally to the
                    oche is 9’, 7 3/8”.    |