HOME SCHEDULE BARGUIDE ALLSTARS AVERAGES STANDINGS
MEMBERS
SCORECARD
ROSTER
HALL
OF FAME
ORLEANS
DART
CLUB RULES
(revised
1/8/22) I.
TEAM
FORMAT
1-5 II.
FORMAT
OF
MATCH PLAY 1-9 III.
FORFEITS
1-6 IV.
RULES
OF
PLAY 1-9 V.
AWARDS
&
PRIZES 1-5
VI.
SCORING
1-6
I. TEAM FORMAT 1.
A
team shall consist of no less than four and no more
than ten players. 3.
Approved
Players may be added to a
roster prior to the sixth week of a ten-week season
or the eighth week of a fourteen-week season.
After this deadline, no new players may be
added. An Approved Player is someone
who has paid their dues and received approval
from a board member. The added
player's name must be written in the "Drop/Add"
section at the bottom of the scorecard for their
first appearance in club play. If a
player has not paid or been approved and plays
any games, those games are automatically forfeit.
In the top division, however, you do not
need to get players approved, although you do
still need to pay for them before
they play. 4.
Any
member
who has played in any of a team’s matches and has
been dropped from the team for any reason will be
ineligible to play on that team or any other for the
rest of the season, pending board review. 5.
Teams
are responsible for filling out their scorecards and
emailing a picture of it or just the stats to: orleansdartclub@cox.net
by 12:00 am (Sat. II.
FORMAT OF MATCH PLAY
1.
Starting
time
for the first game of all matches is 2.
Each
match
will consist of five “events.”
The first event is 4 games of singles 301 (double
in/double out). The second event is 4 games of
singles American (killer) cricket. The third
event is 2 games of doubles 501 (easy in/double
out). The fourth event is 2 games of doubles
American (killer) cricket. The fifth
event is a triples game of either 801 or Super
Cricket (14, 13 & 12) decided by the losing
team in regular season and the winning team in
Playoffs. The deciding
team may declare their choice of game any time
they wish before the cork. If
the
match is tied 8-8 or 7-7, AFTER the filled
out cards have been exchanged THEN teams
cork & the winner of the cork then decides which
game shall be played AND ALSO gets to throw
first. Singles are worth one point, doubles are
worth two points and the triples are worth three
points. The total of points available in any match
is 19. 3.
On
the scorecards, the lineup for each event
must be filled out with an eligible player’s name
before lineups are exchanged. Filled
out cards are to be exchanged BEFORE the cork.
If fewer than 4 players are present for
singles, you may leave positions blank and
fill them in with a player’s name if they arrive
before the end of that event.
If 4 players are present, however, these 4 must
play. No “waiting for better players” is
allowed. 4.
If
a posted player is tardy, absent or otherwise unable
to play for any reason, another team member not
already playing in that event may be substituted in
their place. Once substituted, the
original player is ineligible to play in
any subsequent games in that evening’s match.
Should they do so, those games would be
forfeit. Only one substitution will be
allowed per team, per match. No player may
play more than once in each event. (Note: a
good rule of thumb is to leave the singles slots
blank if you don’t have a player for them. That
way, you can write them in if they show up w/o
having to substitute someone and hence, eliminate
them from later games. Doubles, however,
should be filled out with a player’s name if they
are expected to arrive. That way, if they do
show up, they can jump right into a game in
progress. By that time, the odds are slim
that anyone else will be coming, and if they do, a
substitution is less likely to affect your team
adversely.) 5.
Late
arriving
players, whose names are posted in the lineup,
may jump right into any doubles or triples game, even
if it is currently in progress.
(Typically, this will happen when a team is
short-handed and playing a 2 vs. 1. Note that
the game is NOT restarted, the new player just joins
in at the appropriate time between opponents’
shots.) 6.
The
home team shall select the dartboard upon which the
match games will be played. This board shall
be cleared of non-club play no less than thirty
minutes before the match. In Playoffs, the
higher seed is the “home team”. 7.
The
home team shall provide a scorer for the first and
third singles games, the first doubles games and the
final triples game, as they are written on the
scorecard (*not in the order
the games are actually played). The
visiting team shall provide a scorer for the second
and fourth singles games and the second doubles
games, as they are written on the scorecard.
When short-handed, a scorer may play (or a
player may score, if you prefer). 8.
The
player
whose team is not scoring has the
option of corking first or second. 9.
Playoff
matches will be held in neutral bars, when
possible. The first team to score 10 or more
points wins the match and advances to the next
round. If the score is tied at 7-7
and both teams agree, you may skip the second
double cricket game and proceed directly to the
final and determining triples game. In this
case, teams exchange rosters then cork ONCE
to decide the game AND who goes first. If the 2nd
double cricket game is played, the team w/
more points gets to choose what the triples
game will be. Single and double Allstars
do not count in the Playoffs, but Triple &
Quadruple Allstars and Outs 61 and higher will be
counted towards prize rewards & the Mystery Out
and High Out prize eligibility. The higher
seeded team shall be designated as the “home team”
and scores first.
Players need 15 regular season games to
become eligible for Playoffs*. (*exception for
forfeited games & BYEs) The
Playoffs schedule is posted on the website after the
last week of the regular season. If a team
cannot field enough players on the scheduled day of
the Finals, they may request a postponement to the
next Tuesday. If
the opponent agrees, the match will be held at the
opponent’s bar.
III. FORFEITS
1.
Within
each
event, games may be played in any order, (for
example, the second and third games, then the first
and fourth games) whenever a player posted to play
in that event is tardy or missing, but expected to
show up. At the end of that ‘event’
however, any un-played games will be considered
forfeit to the team who has a player present.
This rule is only to keep players from repeatedly
being tardy.
It is strongly urged that bypassed games
be played once the missing players arrive,
either at the end of the event currently being
played or at any time the team captains deem
appropriate. This is especially true during
the regular season as we all come out to play darts
and not simply to amass points by hiding behind the
rules. There are 5 ‘events’ in a match: singles 301,
singles cricket, doubles 501, doubles cricket &
triples (801 or cricket). 2.
A
team fielding less than four players will forfeit
the points for each game not played.
Because these games are not actually played, points
won or lost due to a forfeit do not count toward
any player’s average, but should be counted as
won or lost by “bye” in the stats section*
of the scorecard. *See VI.7-Bye Games/IndivStats 3.
When
both
teams are short of players, there may be some games
that do not have a player listed on either team’s
side of the scorecard. In the event of this
“double forfeit” no points are awarded to either
team and the sum total of points for the match will
be less than the usual nineteen. 4.
A
team needs at least two players present to play a
match. 5.
Any
team that forfeits twice during a season or once
during the last two weeks of the season shall be
dropped from the club and forfeit all team members’
rights to membership in the ODC for the following
season and furthermore, shall forfeit all team
members’ rights to any and all awards and/or prizes
they may have forthcoming, pending board review. 6.
A
team winning a forfeit will initially receive ten
points. Points awarded are subject to change under
two situations: a)
If
the forfeiting team only forfeits one match prior to
the last two matches of the season, the winning team
shall either receive an average of their points per
match (computed at season’s end) or ten points,
whichever is greater. b)
If
the forfeiting team is dropped from the club, all
points won against this team shall be deleted and
the entire division’s point totals
recalculated. 7. Any
and
all make-up matches must be completed before the
final week of the regular season.
IV. RULES OF PLAY 1.
Darts
is an indoor, civilized, non-contact sport, no
matter what you may have seen on TV.
Unsportsmanlike conduct including, but not limited
to, fighting, verbal threats, use of weapons,
throwing darts in anger, temper tantrums,
intentional distractions and acts of destruction
will not be tolerated by the Orleans Dart
Club. 2.
In
the
spirit of good sportsmanship and fun, agreements
between team captains shall take precedence over
these rules of play. 3.
A
maximum of nine practice darts on the game board is
allowed per player per game. During a game, a
player may not throw practice darts on the game
board or any other board. During ’01 games,
once a player has “busted”, they must stop throwing
and retrieve their one or two darts from the
board. Players may not “practice” with the
dart(s) remaining in their hand or hurl them in
anger. Two warnings are sufficient per player
before invoking the penalty for this offense, which
is loss of their next turn. 4.
Opposing
players
and all spectators must stay at least two feet
behind players shooting at the oche, if at all
possible. They may not remain within the
visual range of a shooter facing the board if the
shooter finds their presence to be
distracting. Any requests to move out of a
player's field of vision must be honored. No
player or spectator may intentionally distract
any shooter for any reason.
Do not shoot until you feel you have a
distraction-free zone. 5.
All
darts must be deliberately thrown, one at a time, by
and from the hand from a standing position
(excepting special-needs/disabled players).
Any dart released from the hand during a forward
motion is considered a valid dart and shall not be
re-thrown. Darts that accidentally fall from a
player’s hand without a forward motion do not count
as a throw, may be retrieved and then thrown. 6.
Any
dart bouncing off or falling out of the dartboard
shall not be re-thrown. To count, a dart
must remain in the board long enough for the
player to complete their throw (all three darts,
if necessary), approach the dartboard and touch
the dart while it is still stuck in its scoring
position. (not removing it and not
catching it in the air and re-sticking it!)
The scorer will determine whether these conditions
are met, and hence, if the dart scored is 7.
Players
whose
feet or shoes are over the oche when throwing their
darts should first be given a warning by the
opposing captain. Any subsequent violation
should be brought to the attention of the violator’s
team captain for verification while it is occurring
and will result in a loss of darts scored during
that turn. Players, please toe the line.
Captains, please report only gross violations.
Minor fudging is often accidental and
unnoticed. 8.
Any
player
shooting out of turn during a doubles or triples
game shall receive a zero for their score as their
turn shall be forfeit. The player who should
have thrown will shoot next (after the opponent) and
that team will continue in the original order.
This rule may only be enforced if no player has shot
after the offense. (Example: the
order is Bob, Abe, Ted. Ted
accidentally shoots instead of Bob. Ted gets
zero, then the opponent shoots, then Bob shoots,
then opponent shoots, then Abe shoots, then
opponent shoots, then Ted shoots.) Partners
may shoot in any order they choose the first round
but must maintain that order for the rest of the
game. Written
lineups on the score sheet have no bearing on
actual shooting order. It is
advisable for scorekeepers to write down the
initials in shooting order (Example: BAT)
in the triples games when there are so many players. 9.
Regarding coaching, a player must step back
off the oche and request it. In singles games,
spectators, teammates,
V.
AWARDS
& PRIZES
1.
First,
second
and third place teams will receive a beautiful wall
plaque in honor of their historic Achievement.
First place teams will also receive their choice of
1) a single customized dartboard, or 2) individual
customized engraved glass mugs. Mugs are the
default prize. 2.
The
winner
of the playoff series final match will receive the
Orleans Dart Club City Grail trophy, which they may
keep at their home bar until the next City Grail
finals. A replacement cup will then be
awarded. The winners get individual large mugs and
the runners-up receive individual small
mugs. 3.
Players
scoring
180’s & 9 marks get shot glasses. 6 bulls gets
a color-changing mug. No one’s ever hit 170 out. 4.
The
High Allstar Leader and “MVP” from each division
will receive a customized large mug except for High
Allstar totals under 10 which get a small mug. 5.
There
will
be three randomly selected $20 Mystery Out (61 or
higher) prizes and one $40 High Out prize awarded
each season.
VI.
SCORING 1.
The
scorer
may not distract the shooter in any way.
This includes head & body movement, pointing,
talking, calling out scores unsolicited, or staring
at the shooter, etc. The scorer shall
face the board at all times during the game.
The scorer may not move or bend or even touch
any dart in order to determine whether it is
closer. If a scorekeeper exhibits
distracting behavior or makes three or more scoring
errors, the opposing team may demand a replacement,
even from their own team or a bystander if no one
else is available.
The home team supplies the scorekeeper for
the first game and teams then alternate the rest of
the night. 2.
Corking:
Before each game begins, one player from each team
throws one dart at the bullseye. Player
with the closest dart gets to throw first to start
the game. The
scorer shall judge the winner of the cork, or if
tied, call for a re-cork. If a re-cork, the
player who threw second now throws first, and so on,
until a winner is declared. 3.
Darts
must
be left in the board until the scorer has
acknowledged them. Darts removed
before the scorer has seen and acknowledged them
will not count nor be re-thrown! Please
be sure the scorer has your score correctly recorded
before you pull your darts. 4.
Upon any shooter’s (at the oche) request, the
scorekeeper shall verbally inform them of their
current numerical score. 5. Score-Keeping
Errors--
If a player’s score is incorrectly calculated
by the scorer: 6.
Tie-breakers: If any teams
tie for a division spot (i.e. 2nd place)
the winner will be determined by the most points 7.
Bye Games & Individual Stats:
8.
Regarding Allstars, the darts must
count toward a score. For example, 6 bulls
only count as 5 bulls if you
only * In
any ’01 game, (not Cricket) if you
go out on the Double Bullseye, add an extra
allstar (i.e. 64 out via ‘single 14, DB’ = 2
Allstars), thusly 170 out is now a QUADRUPLE
ALLSTAR!
Here
are some examples of how to record your Allstars: In
cricket, 6
marks = "6M", 3 bullseyes =
"3B". In '01 games, make sure to put
"OUT" next to any allstar-caliber outs. If not
an out, simply write the number as "116" or "1T6".
We need the individual
stats in order to provide you with current
information and to keep the precise data that allows
us to place teams accurately according to their
skill level. If we’re missing your stats, we
can’t credit your players with the correct Allstar
totals, Mystery Out or MVP awards. PENALTIES
Deadline
to report match scores is 12 am Sunday following
your match.
1. IF
YOU DO NOT REPORT YOUR MATCH SCORES & INDIVIDUAL
STATS VIA EMAIL BY THE DEADLINE, NOT ONLY WILL 2.
FAILURE TO REPORT YOUR TEAM’S INDIVIDUAL
STATS WILL COST YOU 1 TEAM POINT
5. IF A TEAM HAS NOT PAID THEIR DUES PAST
THE WEEK 5 DEADLINE, THEY WILL INCUR A -10 PENALTY
EACH WEEK.
We urge you to get in the habit of sending in your
scorecard promptly. If we do not receive it by
The ODC does not mail
newsletters. Updates, news, special
announcements, player averages, Mystery Out lists,
Allstar totals, Playoff schedules and team standings
can all be accessed via the Internet
at: http://orleansdartclub.com The
webpage is usually updated on Sundays,
sometimes Mondays.
E-mail ORLEANSDARTCLUB@COX.NET
to get on the mailing list. More at our Facebook
page. VII.
EQUIPMENT 1.
LIGHTING: All venues are
expected to provide lighting of sufficient
brightness so as to provide a well-illuminated
dartboard with no prominent shadows. Two light
sources will often be necessary to achieve
this. The light sources must be mounted such a
way so as to prevent any direct light from being
visible from the oche, shining into players’
eyes. 3.
DARTBOARDS: The dartboard used
will be the standard English 18” bristle
board. Acceptable brands are NODOR,
HAMMERHEAD, HARROW”S, WINMAU, & ACCUDART, just
to name a few. The only types of boards that
are specifically banned are shiny, CHROME-WIRED
boards. NO SHINY-WIRED BOARDS MAY BE USED
FOR MATCH PLAY. They may be used for practice
boards only. Boards are to be mounted with the
center bullseye 5’ 8” from the floor. The
distance from where the face of the board meets the
floor and the oche (throwing line) is 7’ 9¼“.
The distance from the bullseye diagonally to the
oche is 9’, 7 3/8”. |